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Come Bet —
Available once the Point has been established, the operation
of Come Bets is similar to Pass Line bets. Come Bets win if
the next roll is a natural (7 or 11) and lose if it's craps
(2, 3 or 12). Any other total (4, 5, 6, 8, 9, 10) becomes the
Come Point, and the Come Bet is
committed to that number until it or a 7 is rolled. There is
no puck for Come Points, so the Come bet is moved from the
Come bar to the box corresponding to the Come Point.
Thereafter, the Come bet wins if the Come Point is rolled
before a 7, and loses if a 7 is rolled before the Come Point.
Winning bet pays 1-to-1.
Once committed to a Come Point, the Come Bet will stay in
place until the Come Point or a 7 is rolled. Unresolved Come
Bets may not be removed or modified - they must be resolved by
a roll of the Come Point or a 7. Thus, a Come Bet will persist
after the end of a round if the round is concluded by a roll
of the Point (when the Point is a different number than the
Come Point). If the round is concluded by a 7, all Come Bets
lose.
During a round of Craps, you can make as many Come bets as
you like. Note that when you place a Come bet and the next
roll matches an existing Come Point, the pre-existing Come bet
is resolved as a win, and the new Come bet is moved up to take
its place in the Come Point box.
Don't Come Bet
— Don't Come bets are available once the Point has been
established. They are similar to Don't Pass bets and the
opposite of Come bets: they win when the next roll is a 2 or
3, lose on 7 or 11 and push on 12. If a Come Point is
established (4, 5, 6, 8, 9, 10), the Don't Come bet is moved
to the top box corresponding to the Come Point number. From
then on, the Don't Come bet wins if a 7 is rolled before the
Come Point, and loses if the Come Point is rolled. Once
established by a Come Point, Don't Come bets will stay in
place until resolved (therefore they may also persist beyond
the end of a round), but unlike Come Bets they may be removed
or modified prior to being resolved. Winning bet pays 1-to-1.
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